Founder & Inventor
Inventor of core patent-pending technology for a next-generation speaker company.
Lab Manager & Creative Technologist
Lab Manager & Creative Technologist under Academy Award Winner, Jack Cashin
Computer Vision Lead
Lead computer vision engineer for international public event, turning a large format projector into an explorable world
Projection Mapping & Audio Systems
Custom screen, audio system, projection mapping for a reverse-projection showing of Fantastic Mr. Fox in a theatrical 7.1 audio channel up-mix
Animatronics & LLM Systems
A Star Wars-inspired animatronic with face tracking eyes and LLM-enabled communication
Real-Time Writing Systems
A real time system-level editing assistant that automatically updates your writing to the desired tone as you go
Physics-Informed Neural Networks
A PINN-based deep learning formulation of the Gerchberg-Saxton algorithm for volumetric phase retrieval in immersive displays
Volume Rendering & Acoustics
OpenGL Volume Rendering Engine for designing visual displays and acoustic fields in immersive environments
Investigating high amplitude ultrasound’s effect on Varroa Destructor pests
Captured Performer Motion for Projected Digital Character Animation
R&D in sound-based levitation of objects in immersive displays
Entirely computer vision based control of computer, including cursor, keyboard, and scrolling
An Ubuntu Server Configuration for Remote Deep Learning Tasks
While living in India, managed a team of five PHD-Students in developing and shipping a mobile app
An oxidation-driven expansion rate in a layered titanium prosthesis for children with knee conditions
Researcher with Center for Social Action in Bangalore
An exploration of a selection of my photos chosen to tell stories.
Some of my favorite origami pieces: modern takes on an ancient art form with intricate design, a single piece of paper, and no cutting or tearing.
A collection of my abstract, impressionistic, and geometric ink drawings.
A collection of my digital art.
Mixed Media Limited Palette Figurative Impressions.
A rigorous work in modern metaphysical philosophy.
Ice picks, mules, and diseased glacial water.
A glimpse into my life in India at a local university, as a researcher, and mobile application team manager.
Scuba Diving, Drone Photography, Big Mountain Skiing, Climbing Mt. Fuji, etc.
Compassionate ∩ Curious ∩ Persistent ∩ Innovative ∩ Collaborative
Fluid Simulation OpenGL Engine
OpenGL Volume Rendering Engine for Designing Visual Displays and Acoustic Fields in Immersive Environments
Summary
This project is cross disciplinary, combining advanced computer graphics with computational physics as an exploratory tool for exploring fluids (gasses) in a 3D environment. It was built with the capability of a scientific research tool, but was made out of need for a tool to visualize density graphs of theatrical fog for visual displays and acoustic fields. It was developed due to lack of off-the-shelf tools suitable for immersive volumetric inspection.
In terms of technology, the engine is built with OpenGL in C++ with an implementation of 3D volume rendering- similar to how medical imagery is stored with many 2D slices. I built this software with the assistance of an OpenGL 2D renderer provided by Dr. Zoe Wood.
Key Contribution: Designed and implemented a custom OpenGL-based real-time volume rendering engine for interactive exploration of 3D density fields. Enabled real-time inspection of volumetric data, including inside-the-volume inspection, gradient fields, and particle flow—to support immersive display design.
Skills
OpenGL ▪︎ Real-Time Rendering Pipelines ▪︎ 3D Volume Rendering ▪︎ Interactive Camera View and Control ▪︎ Density Field Visualization ▪︎ Gradient Field Computation ▪︎ Computational Physics ▪︎ Interactive Tool Development ▪︎ Scientific Visualization Tooling ▪︎ Visualization for Experiential Displays ▪︎ C++
Highlighted Role
Details:
Full Demo
Shown here is a short demo of the software followed by explanations of some of the componential functionality taken from the documentation.
Going Into the Fog
Unique to this software is the ability for the user to move the perspective to inside the simulation and visualize the inner workings of the density field.
This was a very important consideration for immersive environments.
Volume Rendering Control
A perfect extension of volume rendering is the ability to view smaller areas of interest in a particular direction. This is made possible because the rendering is built on slices natively, and is helpful in understanding the inner fields.
Y-Axis Control
The user has full, real time control over the area of interest.
Gradients-Single Axis
If a user is interested in the behavior along a specific axis they can view the gradients in that axis.
Gradients- 3D
Also included is the functionality to view 3D gradients from any angle.
Gradients-Single Axis
If a user is interested in the behavior along a specific axis they can view the gradients in that axis.
Physics Engine
Built in to the functionality is the simulation of both massless and variable weight particles free-flowing in the density field. This is useful for understanding the direction of travel, or in some cases, intentional manipulation of objects in the air.
Smiley Face
Included as a preloaded simulation is a procedurally generated smiley face… sort of. This is the unofficial logo for the software.
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An Ubuntu Server Configuration for Remote Deep Learning Tasks
‘Deep Gerchberg-Saxton’: A Physics Informed Neural Network Architecture
A novel deep learning approach to Volumetric Phase Retrieval problems; applied to immersive displays
Acoustophoresis: Acoustic Levitation in Volumetric Displays
R&D in sound-driven object levitation for immersive spaces
Founder
Inventor of Core Patent-Pending Technology of a Speaker Manufacturing and IP Company